The three game ideas I’ve been thinking about recently are:
But first some background that will help explain my interests and some of my design choices…
I’m 40 years old, male, married, and have two young daughters (ages 8 and 11). I live in the
I game primarily with a group of similarly situated friends in my neighborhood (www.kempmillgamers.org). We play boardgames—Euro-type strategy games and war games. There is a core group of gamers, among whom there is a game most weekends, and an expanded group of occasional gamers, some of whom join us for our officially scheduled game sessions about once a month. Among the core group, nearly all were roleplayers in their high school and college days. Most also played Avalon Hill war games. Now, however, time and scheduling limits are significant factors in determining what we play.
All of the core gamers and most of the occasional gamers are men. All of the core gamers and most of the occasional gamers are married and have young children. Some participants’ families are more supportive than others for the time we spend gaming. My wife games with us occasionally and was also a roleplayer in high school. She encourages me to game. But other of the gamers, including members of the core group, are more limited in the time they can spend and the frequency with which they can attend.
This is where most of my thinking has been concentrated recently and where I’ll focus most of my posts at the beginning. While I haven’t been involved in any roleplaying in over 15 years, I used to be very dedicated. Recently, I’ve listened to a number of podcasts and read a lot about recent innovations in roleplaying game design, and that’s piqued my interest in getting back into it. I figure my best chance at convincing a group of my friends to give roleplaying a chance is with a science fiction game. Most are already science fiction fans to some degree, and the other big staple genre of roleplaying, fantasy, may seem too juvenile for people who haven’t done this in 15-20 years.
For some reason I haven’t figured out yet, when it comes to fantasy roleplaying, I’d prefer to use a published rule set and spend my preparation time on a custom campaign setting. However for science fiction roleplaying, I can’t seem to help fiddling with mechanics. So, for this sci-fi roleplaying game, I’m currently focused on mechanics. I have an idea to use the universe from a particular board game as the campaign setting, but I’ll wait until I’ve heard back from the publisher before I post the name.
Another game design idea I’ve spent some time thinking about is a Euro-style strategy board game about the early development of
I had made some significant progress on this project around a year ago, until I hit a snag and put it aside. Perhaps after having left it alone for some time, something new will occur to me that solves the problem.
I’ve been brewing ideas for a campaign world for a fantasy roleplaying game on-and-off for a number of years. But why bother with so many published settings available? Heck, back when I was playing first edition Advanced Dungeons and Dragons, I was a huge fan of Greyhawk. These days however, when I imagine what I’d like to play if I had the chance, it’s something different than you typically see in a commercial product. I don’t like outlandish settings. I’m not interested in high fantasy. I’d like a setting where, number one, magic is rare enough to still be something special, and number two, there is no pantheon of gods.
Though I haven’t spent much focused time on this project, the thought I have given to it over the years has yielded some interesting results. Perhaps it’s time to organize my notes and start filling in the details.
A South Florida-themed game…
Sounds interesting, actually. I could help you out with info straight from the source.
Re: Sci-fi Game
Have you thought of trying out some of the indie sci-fi games with your group? To sort of start getting them in that frame of mind. I hear nothing but praise for Shock: Social Science Fiction from Joshua Newman, that might be an idea.
I have thought about it. Reading about all the new RPGs is a major part of what’s inspired me. But I just don’t think that a full story game is a good fit for my group (see next post). On the other hand, I do think that they’ll appreciate applying some of the innovative ideas from these games to the aspects of role playing that were largely ignored by the game system they remember from years ago.