This statement probably seems obvious, unoriginal, and of little value. Nevertheless, it needs to be the first and most important point of reference for every design decision, both large and small, because it is exactly what I’m trying to do. After years uninvolved in this part of the gaming hobby, I am interested in getting back into roleplaying but recognize that there are many hurdles to organizing a game among my friends. With a game custom designed for our interests, strengths, play styles, and outside lives, I’m hoping to maximize the odds of generating interest. I welcome the input of others and invite anyone else who might read these pages to make use of my work. But when it comes to final design decisions, I will always choose what will work best for my existing group. This philosophy leads to several design principles: Read the rest of this entry »
The three game ideas I’ve been thinking about recently are:
But first some background that will help explain my interests and some of my design choices… Read the rest of this entry »
So this is my new blog. In fact, it’s my first blog, and thus, currently my only blog. My primary purpose for starting it is simple. Like many other gamers (table-top games, including board games, strategy games, Euro games, war games, and roleplaying games), I’ve had some ideas for new games swimming around inside my head for a while. But other than a few pages of handwritten notes on paper, I’ve not done anything concrete about them. I’m hoping that a design journal in the form of a blog will give me both structure and incentive for further developing these ideas. It’s not that I expect to publish any of the games, or certainly to make any money off of them. It’s just that I’d like to move some of these ideas from daydreams to reality.